MOCK REVIEWS VS GAME EVALUATIONS: A CONSULTING INFLUENCER’S TAKE

MOCK REVIEWS VS GAME EVALUATIONS: A CONSULTING INFLUENCER’S TAKE

In the video games and gaming industry, both mock reviews and game evaluations assist with the development and refinement of new products and services. While these two processes may seem similar at first glance, they serve distinct purposes and occur at different stages of game development, publishing and marketing. Knowing the differences between them is helpful for developers, publishers, and industry professionals.

Mock Reviews:

Testing services known as mock reviews are simulated critiques of a game that mimic the style, depth, and tone of professional reviews. Evaluations typically occur late in the development cycle, when the game is near completion. The primary purpose of a mock review is to anticipate how the game might be received by critics and consumers upon release.

Leading characteristics of mock reviews include:


1. Timing: Conducted close to the game’s release date.
2. Comprehensiveness: Cover all aspects of the game, including gameplay, graphics, story, and technical performance.
3. Scoring: Often include numerical or letter grades to simulate actual review scores.
4. External perspective: Usually performed by individuals not directly involved in the game’s development.
5. Marketing focus: Help shape promotional strategies and manage expectations.

Note that mock reviews primarily benefit publishers and marketing teams by providing insights into potential critical reception and identifying unique selling points or potential controversies.

Game Evaluations:

On the flip side, game evaluations are ongoing assessments that occur throughout the development process. Tests focus on specific aspects of the game and aim to improve its overall quality and player experience.

Top characteristics of game evaluations include:


1. Timing: Conducted at various stages of development, from early prototypes to beta versions.
2. Specificity: Often focus on particular elements like gameplay mechanics, level design, or user interface.
3. Iterative: Results are used to make immediate improvements and inform design decisions.
4. Internal perspective: Usually performed by team members, playtesters, or focus groups.
5. Development focus: Aimed at refining the game itself rather than preparing for market reception.

Game evaluations primarily benefit developers by providing actionable feedback to improve the game’s quality and player experience.

Big Differences:

1. Purpose: Mock reviews anticipate market reception, while evaluations aim to improve the game itself.
2. Timing: Mock reviews occur near release, evaluations happen throughout development.
3. Scope: Mock reviews are comprehensive, evaluations often focus on specific aspects.
4. Audience: Mock reviews inform marketing strategies, evaluations guide development decisions.
5. Perspective: Mock reviews simulate external critiques, evaluations provide internal insights.

While distinct, both processes are valuable in creating successful games. Game evaluations ensure that the product is continually refined and improved throughout development. Mock reviews, occurring later, help prepare the team for the game’s reception and inform final tweaks and marketing strategies.

To put it succinctly, mock reviews and game evaluations may seem similar, but they serve different purposes in the game development process. Understanding and utilizing both can significantly contribute to a game’s quality and market success.